![]() In short this means upon certain game events, if certain conditions are met, it’s possible to do certain actions. The scripting follows the “Event condition action model” ( ) ![]() The game also uses this for custom behavior to add flavor at certain events, or in campaigns. Grenadier- A heavier Vanguard unit who has a grenade launcher and excels in blowing stuff up.Planetfall has a simple scripting system that enables to create custom game behavior inside a normal generated planet.Bounty Hunter- A voidtech unit who does stuff.Grants energy when the team kills enemies. Businessman Unit- A crappy cowardly guy who can buff the army.Grants science when the team kills enemies. Scientist Unit- A crappy cowardly guy who can buff the army.Vanguard Shotgun Unit- A tier 1 infantry unit armed with a shotgun.Bodyguard Unit- Unit who absorbed damage for others.Vanguard Dropship- Tier 2 air support unit that can spawn in additional reinforcements and provide some air cover.Could have an ability to spawn a free crappy troop into battle. Vanguard Special Forces- A tier 3 elite infantry unit armed with a SMG who can get up close and do some damage.Also, can use Targeting Field OWL ability to focus fire on targets. Vanguard Officer- Tier 2 support unit who is armed with a pistol gains better drone tech as he levels up.Vanguard Sniper- A tier 2 specialist infantry unit armed with a long range sniper rifle.Vanguard Machine-gunner- A tier 2 infantry unit armed with a big ass machine gun.Vanguard Veteran- A tier 2 improved infantry unit.Local Militia- A tier 1 cheap infantry unit that is pretty damn weak (see Raiders for reference).Vanguard Unit Idea Brainstorm I'm only doing Vanguard right now.
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